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A pole camera at a real Harlem junction, rendered by the Valdrada simulator on one desktop GPU: every car and pedestrian comes with its box, its mask, its depth and how much of it is hidden, at 0.75 s per labelled frame when four cameras share a capture. What it took to run headless on Linux, what a simulated label does and does not tell you, how far a COCO detector gets on it, and a recording format that lets the same code read a real camera later.